WORK PACKAGES

WP 4. Initial game prototype implementation

• Purpose of the stage: to conceive and implement an initial prototype of adaptive player-centric serious video game appropriate for field trial in technology enhanced learning and/or e-inclusion.
• Characteristics of the research work: the fellow should use the already created (as a result from stage 3) software framework for effective adaptation control in order to conceive and implement an adaptive player-centric serious video game for teaching and fostering entrepreneurship. The game should be programmed by using the API of the video game engine of Brainstorm, too. Decisions about the game semantics (creative tasks and gaming scenarios) will be taken by the researcher together with the host.
• Main objectives of the stage: to define the area of the forthcoming initial field trial and to implement practically the first prototype of the adaptive player-centric serious video game for fostering entrepreneurship.

Work package result: D5 Initial game prototype


WP 7. Final game prototype implementation

• Purpose of the stage: taking in considerations results from validation of the initial prototype and intermediate analysis, to implement a final prototype of adaptive player-centric serious video game, with an enhanced version of the adaptivity framework.
• Characteristics of the research work: the fellow will should define enhancements of both the adaptivity framework and the game based on it and, next, will do the whole implementation of a second, final prototype of the video game.
• Main objectives of the stage: to implement practically the final prototype of the adaptive player-centric serious video game for fostering entrepreneurship.

Work package result: D8 Final game prototype


Research Fellow
Supervisor

This project has received funding from the European Union’s Seventh Framework Programme FP7-PEOPLE under grant agreement no 624184