WP 1. Initial analysis

The initial analysis stage was focused on conducting a comparative study of modern models, methods and techniques for player-centric adaptation in video games. The ADAPTIMES approach is based on three main types of player-centric adaptivity, namely (1) performance-based adaptivity – uses player’s knowledge and intellectual abilities - synthetic, analytical and practical skills; (2) emotional adaptivity – central approach applying player personality, affective state and motivation; (3) playing style – depends on player’s personality and styles of thinking. The research was dedicated to models, approaches, techniques and open issues in player-centric adaptivity, predominantly emotion-based. Special attention is paid to flow, immersion and motivation as psychology concepts important for effective game design and evaluation. Self-reports, observational methods and psychophysiological measurements and techniques were studied as a base for estimation of emotions in player-centric adaptive games. The analysis was based on more than 300 research and applied articles, books and reports issued mainly in last 10 years and, as well, on a comparison of 16 video games with affect-based adaptation developed in last 10 years, according various criteria concerning their research approach and practical issues.

Work package result: D1 Comparative analysis of modern models, methods and techniques for player-centric adaptation

Research Fellow

This project has received funding from the European Union’s Seventh Framework Programme FP7-PEOPLE under grant agreement no 624184