VIDEOS


Project videos

E-learning & serious games, given at CONEEECT Training Week, July 20-24, 2015, Lisbon, Portugal.


Gameplay videos

Field trial 2: Affect-based adaption of Rush for Gold using player's arousal (inferred by EDA) and emotions (inferred by facial expression analysis), May 30, 2016.

Field trial 2: Rush for Gold (an affectively adaptive 3D video game for implicit recognition of playing style) using EDA and face expressions from video stream - part 1, May 22, 2016.

Field trial 2: Rush for Gold (an affectively adaptive 3D video game for implicit recognition of playing style) using EDA and face expressions from video stream - part 2, May 22, 2016.

Field trial 2: STRAMAG (STRAtegic MAnagement Game) with learning content adaptation based on playing/learning style - part 1, May 22, 2016.

Field trial 2: STRAMAG (STRAtegic MAnagement Game) with learning content adaptation based on playing/learning style - part 2, May 22, 2016.

Field trial 2: STRAMAG (STRAtegic MAnagement Game) with learning content adaptation based on playing/learning style - part 3, May 22, 2016.

Field trial 2: STRAMAG (STRAtegic MAnagement Game) with learning content adaptation based on playing/learning style - part 4, May 22, 2016.

Field trial 2: From STRAMAG (STRAtegic MAnagement Game) to the 3D Quiz game, May 22, 2016.

Field trial 2: From STRAMAG (STRAtegic MAnagement Game) to the 3D Zoom game, May 22, 2016.

Field trial 1: Rush for Gold (part 1) - an emotionally-adaptive 3D video game for implicit recognition of playing style, January 25, 2016.

Field trial 1: Rush for Gold (part 2) - an emotionally-adaptive 3D video game for implicit recognition of playing style, January 25, 2016.

Pro-Effect - an adaptive video game for entrepreneurial education in effectuation, May 28, 2015.

Research Fellow
Supervisor

This project has received funding from the European Union’s Seventh Framework Programme FP7-PEOPLE under grant agreement no 624184