Project & conference presentations
Educational Video Games for Bulgarian Orthodox Iconography, 9th Annual Int. Conf. of Education, Research and Innovation (ICERI'2016), Seville, Spain, November 14-16, 2016.
Assessing Engagement in an Emotionally-Adaptive Applied Game, Int. Conf. Technological Ecosystems for Enhancing Multiculturality (TEEM'16), Salamanca, Spain, November 2-4, 2016.
An Educational 3D Maze Game for Bulgarian Orthodox Iconography, 6th Int. Conf. on Digital Presentation and Preservation of Cultural and Scientific Heritage (DiPP2016), UNESCO, Sept. 28, 2016, Veliko Tarnovo, Bulgaria.
Player-centric adaptation in educational video games, Nat. Seminar on Informatics, Institute of Mathematics and Informatics at Bulgarian Academy of Sciences, June 15, 2016, Sofia, Bulgaria.
Holistic player modeling for controlling adaptation in video games, 14th Int. Conf. on e-Society´2016, Vilamoura, Portugal, 9–11 April, 2016.
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES (in Bulgarian), Sofia, Bulgaria, 22-27 February, 2016.
Customizable 3D video games as educational software, 7th Int. Conf. on Education and New Learning Technologies EDULEARN15, ISBN: 978-84-606-8243-1, Barcelona, Spain, 6-8 July, 2015, pp.6943-6950.
Video Games for Entrepreneurship Education, given at PEEP (Plataforma para a Educação do Empreendedorismo em Portugal), May 20, 2015, Lisbon, Portugal.
Invited talks and keynotes
Adaptation in Applied Video Games: from Player Modelling to Dynamic Game Adjustment and Enhanced Playability, invited talk at the 14th Int. Conf. on e-Society´2016, Vilamoura, Portugal, 9–11 April, 2016.
Serious Games for and as Cultural Heritage, invited talk at the 5th Int. Conf. on Digital Presentation and Preservation of Cultural and Scientific Heritage (DiPP2015), UNESCO, Sept. 28–30, 2015, Veliko Tarnovo, Bulgaria.
Trends and Challenges in Digital Games and Entertainment Evolution, keynote at 7th Int. Conf. on Game and Entertainment Technologies 2014, 15–17 July, Lisbon, Portugal.